The Captain Chair was meticulously crafted using a blend of professional software. Sculpted initially in Zbrush, the model underwent retopology to optimize its geometry. It was then refined in 3ds Max before receiving authentic textures and materials through Substance Painter. Rizom UV handled the UV mapping, and the final product was brought to life through rendering in Marmoset Toolbag, with final adjustments made in Photoshop.
Captain Chair Created for client.